Display Name = "Dark Goddess's Castle 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 2727, 1])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["This is a teleportation device."])
        ShowText(["It seems to be locked and unusable..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The teleportation device isn't responding at all."])
      ShowText(["It seems to be locked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2727, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shall we warp to the depths of the Dark Goddess Castle?"])
      ShowChoices([["Stop", "Proceed to the depths"], 1])
      When([0, "やめておく"])
        ExitEventProcessing([])
        Empty([])
      When([1, "深層に進む"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 321, 47, 32, 2, 1])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 8, 30, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 8, 30, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 8, 30, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1142, 0, 78, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([120])
      ChangeTransparency([0])
      TransferPlayer([0, 132, 0, 0, 0, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 318, 31, 40, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1142, 0, 78, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([120])
      ChangeTransparency([0])
      TransferPlayer([0, 132, 0, 0, 0, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 318, 31, 40, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1142, 0, 78, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([120])
      ChangeTransparency([0])
      TransferPlayer([0, 132, 0, 0, 0, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 318, 31, 40, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 51, 26, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 51, 26, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 318, 51, 26, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 164, 54, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 54, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 165, 54, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([42, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([911, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1650, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3126, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([284, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Somehow, we've managed to infiltrate the Dark Goddess Castle."])
    ShowText(["Thanks to the angels fighting outside."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle between angels and monsters is unfolding outside the castle."])
    ShowText(["Amidst that, we have finally stepped into the Dark Goddess Castle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I wonder what happened to Micaela and the others."])
    ShowText(["They were supposed to regroup after defeating the Six Ancestors, right?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That... is probably not something to expect."])
    ShowText(["On the contrary, there is a possibility that the Six Ancestors are blocking our way inside the castle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...What does that mean!?"])
    ShowText(["We were supposed to be in the lead――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Gabriela..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lady Ilias did not answer anything."])
    ShowText(["With my clairvoyance, I can feel that Micaela and the others are at a disadvantage――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["From here on, we can only rely on our own strength."])
    ShowText(["Surely, many strong enemies will stand in our way."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes…… Just as expected of the Dark Goddess Castle."])
    ShowText(["I can feel the strong monsters crowding around us."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Since we infiltrated the Dark Goddess Castle, the internal sensors have not been functioning properly."])
      ShowText(["The number of enemies and their combat capabilities are now impossible to measure……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Haha, this is interesting!"])
      ShowText(["I'll blow away the whole horde of enemies!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Just as Zion said."])
      ShowText(["For Lady Ilias, let us carve our path."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["As per the plan, let's aim for the Dark Goddess at the deepest part of the castle."])
    ShowText(["No matter who stands in our way, we will work together to eliminate them!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, let's go!"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["No matter what happens outside, we have one thing to do."])
      ShowText(["We shall proceed……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["This is the final battle……"])
      ShowText(["I'll get fired up and go wild!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 387, 0])
      ShowTextAttributes(["eden_fc3", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["For the comrades who fell……"])
      ShowText(["We absolutely cannot lose this battle."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have finally stepped into the final destination of our adventure."])
    ShowText(["Deep within lies the Dark Goddess Alipheese, who commands the Dark Goddess army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we defeat the Dark Goddess, this great war will end――"])
    ShowText(["With the belief in victory in our hearts, we headed into the final battle."])
    ControlVariables([1142, 1142, 0, 0, 78])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 1787, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([722, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])
